Omnifunctional Interface

This World of Warcraft UI gets its name by the fact that I had nothing else to call it, and it aptly describes its purpose. I’ve been playing WoW since ’04, one month after it officially released. I’m primarily casual, but I am hardcore about my UI. Being the INTP that I am, I became involved in having a custom UI from the beginning. The Omnifunctional Interface is the result of six years of tinkering, intended to be the most universal interface I could create that would mesh with every character class and every mode of play.

Omnifunctional Interface, Lower Left Featuring the lower left of the UI. At the top of the image, it has a highly transparent, macro-laced “profession bar” to save on screen real-estate. For instance, the Archaeology button will Survey on left click, and open up the Archaeology pane on right click. Chat is powered by Prat. The player frame comes from ShadowedUnitFrames – highly customized from its original packaging. Underneath it is an empty space dedicated to casting bars, rendered by Quartz. Lastly, there’s a vertical bar that contains anything class-specific. Here, it shows druid forms – but on a paladin, it would show auras; a warrior, stances, and so on.
Omnifunctional Interface, Lower Middle The bottom middle takes a little explanation. At the top, there, you’ll see an arrow to my nearest quest provided by TomTom; below, my action bars. Most of this is macro-based: for instance, my hearthstone icon will cast Teleport: Moonglade when right clicked. The blue and green icons are Feral-only spells. I added a clause to the macro to change the icon when I was out of form, because I don’t always seeing that red question mark otherwise. Below it is my experience and reputation bar, with Flourish showing how much experience I will gain when I turn in all my quests. Underneath that, a cooldown bar provided by AuraFrames, which will show when my spells are available on a timeline.
Omnifunctional Interface, Lower Right The bottom right has an empty target frame on top, and an empty target-filtered Quartz casting bar underneath it. There are two sets of action bars: horizontal and vertical. The vertical set contains vendor or mailing options – for instance, a macro to sell all grays to a vendor, or mail all Uncommon, “green” items to a friend. And, of course, Jeeves, my personal robotic butler. The horizontal bar is dedicated to consumables and quest items. Nestled between the two of these is Recount, and juxtapositioned to all of it is my Chinchilla-powered minimap. I used DockingStation to display TomTom’s DataBroker display, so I will know what quest is next on the list. Next to this is a display for my current coordinates.
Omnifunctional Interface, Top The top of the UI is a little less busy. It contains most of my DockingStation display, my objective tracker, AuraFrames-powered debuffs and buffs, and a tooltip display by TipTac.
Omnifunctional Interface, Raid This represents a full-blown raid – specifically Alterac Valley – and how the raid frames grow upward, then to the left. It’s very easy to heal using this set-up, especially with mouseover macros.
Omnifunctional Interface, Party Parties were laid out as such – right on top of the player frame, keeping it all together to make it easier to heal.
Omnifunctional Interface II And lastly, here is the interface seen in a full screenshot.