This World of Warcraft UI gets its name by the fact that I had nothing else to call it, and it aptly describes its purpose. I’ve been playing WoW since ’04, one month after it officially released. I’m primarily casual, but I am hardcore about my UI. Being the INTP that I am, I became involved in having a custom UI from the beginning. The Omnifunctional Interface is the result of six years of tinkering, intended to be the most universal interface I could create that would mesh with every character class and every mode of play.
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Featuring the lower left of the UI. At the top of the image, it has a highly transparent, macro-laced “profession bar” to save on screen real-estate. For instance, the Archaeology button will Survey on left click, and open up the Archaeology pane on right click. Chat is powered by Prat. The player frame comes from ShadowedUnitFrames – highly customized from its original packaging. Underneath it is an empty space dedicated to casting bars, rendered by Quartz. Lastly, there’s a vertical bar that contains anything class-specific. Here, it shows druid forms – but on a paladin, it would show auras; a warrior, stances, and so on. |
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The bottom middle takes a little explanation. At the top, there, you’ll see an arrow to my nearest quest provided by TomTom; below, my action bars. Most of this is macro-based: for instance, my hearthstone icon will cast Teleport: Moonglade when right clicked. The blue and green icons are Feral-only spells. I added a clause to the macro to change the icon when I was out of form, because I don’t always seeing that red question mark otherwise. Below it is my experience and reputation bar, with Flourish showing how much experience I will gain when I turn in all my quests. Underneath that, a cooldown bar provided by AuraFrames, which will show when my spells are available on a timeline. |
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The bottom right has an empty target frame on top, and an empty target-filtered Quartz casting bar underneath it. There are two sets of action bars: horizontal and vertical. The vertical set contains vendor or mailing options – for instance, a macro to sell all grays to a vendor, or mail all Uncommon, “green” items to a friend. And, of course, Jeeves, my personal robotic butler. The horizontal bar is dedicated to consumables and quest items. Nestled between the two of these is Recount, and juxtapositioned to all of it is my Chinchilla-powered minimap. I used DockingStation to display TomTom’s DataBroker display, so I will know what quest is next on the list. Next to this is a display for my current coordinates. |
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The top of the UI is a little less busy. It contains most of my DockingStation display, my objective tracker, AuraFrames-powered debuffs and buffs, and a tooltip display by TipTac. |
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This represents a full-blown raid – specifically Alterac Valley – and how the raid frames grow upward, then to the left. It’s very easy to heal using this set-up, especially with mouseover macros. |
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Parties were laid out as such – right on top of the player frame, keeping it all together to make it easier to heal. |
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And lastly, here is the interface seen in a full screenshot. |







